An open stud book on an oak desk, with a mare and foal grazing outside the window
The breeder's study

Game guide

Horse coat genetics by breed →

One free horse

Every new account chooses one free starter horse from the foundation herd — a mare or a stallion of any breed in the valley. The choice is permanent and needs a signed-in account.

Locked ages

Foundation foals are held at a fixed age: half are three years old and ready to train, half are six-month foals. A horse only starts ageing once it joins your farm.

Foundation bloodlines

Starter horses are the first generation of the game's pedigrees: fully genetically tested, no known disorders, and a zero inbreeding coefficient. Round one is available for all eleven breeds, including Appaloosa, Hanoverian, American Warmblood, Clydesdale, Paint and Connemara. Later foundation rounds remain held back.

The main barn

Your starter and ordinary bought or adopted horses arrive in the main barn, so you need a free main-barn stall. An in-foal mare bought from another player is the exception: she needs a free foaling stall and arrives in the foaling barn. The main barn has 14 stalls, and you can extend it to 20 and then 30 in Stables under Build & expand.

Specialty barns

Specialty barns add stalls of their own, but only for the horses they are built for. The foaling barn takes broodmares aged 3 and over and foals under 1 year; the stallion barn takes colts and stallions aged 2 and over; the young stock barn takes horses under 3. Moving a horse out of the main barn frees its stall there.

Open a barn in Stables to see the horses living in it. Use Move on a horse, or Move here in a specialty barn, to change where it lives; moving is free. A horse that grows out of its barn (a filly turning 1 in the foaling barn, say) is never moved out for you — it is marked Outgrown until you move it.

Foaling stalls: prepare before breeding

Build the foaling barn in Stables, then move your mare there yourself before covering or frozen insemination. Breeding is blocked if the barn is unbuilt, the mare is elsewhere or the barn is over capacity. A stall is one foaling suite: it houses the mare and her nursing foal together, rather than charging two separate stalls.

Covered and in-foal mares stay in the foaling barn. Horses living there cannot be sent to a boarding stable. At six months, the foal is ready for automatic weaning. The mare returns to the main barn when there is room, she has no remaining nursing foal and she is not covered or in foal again.

Weanling pasture

The weanling pasture unlocks with the foaling barn, with no separate purchase. Its run-in sheds hold up to 16 foals. At six-month weaning, foals go to an available young stock stall, then an available main-barn stall; if neither has room, they go to this pasture automatically. If all destinations, including the pasture, are full, they remain in the foaling barn until room becomes available.

You cannot move horses into the pasture yourself, only move its foals out. Pasture foals cannot train or enter shows. While any foal waits there, buying and new coverings are blocked; existing pregnancies continue. Make space in your barns or use eligible VIP boarding to clear the pasture.

Quarantine barn

The quarantine barn is in the Vet area. Its 4 isolation stalls take any horse — sick horses, or new arrivals you want to keep apart. Building it also cuts respiratory and strangles risk by half for the whole farm and helps sick horses recover faster.

A sick horse cannot be sold, boarded or moved except into quarantine. Even after its illness clears, a quarantined horse cannot be sold or boarded until you move it to the main, stallion or young stock barn. Illness immediately withdraws an existing sale listing.

Unlocking barns

Every barn is built and extended in Stables, either from its own card or under Build & expand. The retirement pasture is bought there too; retired horses appear in Stables under Retirement pasture.

Real breed colours & inheritance →

All 11 breeds in the valley. Matings stay within one breed, so the breed you start with shapes your bloodline.

Breeds at a glance: height, yearly upkeep and what each breed is best at
BreedHeightUpkeep/yrBest at
Thoroughbred16.0 hh$4,800Flat racing and speed classes
Mustang14.1 hh$2,600Endurance-minded all-round classes
Percheron16.1 hh$5,600Strength and in-hand classes
Shetland Pony10.0 hh$1,400Pony and in-hand classes
Stock Horse15.0 hh$3,200Barrel racing and western reining
Appaloosa15.0 hh$3,000Endurance, ranch work and western reining
Hanoverian16.1 hh$5,400Dressage and show jumping
American Warmblood16.0 hh$4,800Dressage, show jumping and all-round sport
Clydesdale17.0 hh$6,000Draft pulling and in-hand classes
Paint15.0 hh$3,200Barrel racing, reining and ranch work
Connemara14.0 hh$2,200Pony jumping, driving and endurance
Base abilities of each breed before breeding and training
Base abilitiesSpdStaStrAgiTem
Thoroughbred8268486442
Mustang6086567658
Percheron3466933882
Shetland Pony2872626054
Stock Horse8062688466
Appaloosa7080647872
Hanoverian6670748472
American Warmblood6872708076
Clydesdale3066964086
Paint7862688268
Connemara5878608674
Thoroughbred
Lean, long-striding and hot-blooded. Prized for sprint and middle-distance speed, but sensitive, costly to keep and prone to soundness trouble when pushed young.
Mustang
Compact Spanish-type horse with dense bone and hard feet. Thrives on rough forage, carries a wide spread of coat colours and passes on hardiness reliably.
Percheron
Heavy draft with a willing, steady mind. Enormous pulling power and feed bill to match. Grey and black dominate the population.
Shetland Pony
Small, thick-coated and very strong for its size. Cheap to keep and long-lived, but easily overfed, and a high-risk dam for any larger stallion.
Stock Horse
Compact, muscular ranch horse with a low centre of gravity and explosive acceleration over a quarter mile. Quick-footed and cow-smart, built for barrels, reining and short sprints rather than long distances.
Appaloosa
Sure-footed, hardy stock-type horse best known for its spotted coats. Mottled skin, striped hooves and a white-ringed eye mark the leopard-complex gene, and two spotted parents can still throw a near-solid foal.
Hanoverian
Tall, powerful sport horse with an elastic, ground-covering stride and scope over fences. Bred hard for movement and rideability, so mostly solid bay, chestnut and black with modest white.
American Warmblood
Athletic, even-tempered sport horse judged on performance rather than strict bloodlines, so it carries more coat variety than other warmbloods. A sensible amateur's partner in the dressage arena and the jumping ring.
Clydesdale
Massive, high-stepping draft with silky feathered legs and a famously gentle mind. Bay with bold white on the face, legs and belly is the classic look; roan runs in many lines. The feed bill is the largest in the valley.
Paint
Stock-horse build with bold white patterns — tobiano, overo and splashed white. Quick and cow-smart like its ranch cousins. Two frame-overo carriers must never be mated: a double dose is lethal to the foal.
Connemara
Large, athletic pony from rugged coastal hills, able to jump well beyond its size and live on thin grazing. Grey dominates; the traditional colour called dun is usually cream-derived buckskin, not genetic dun.

Each breed's strongest base ability is in bold. See every breed painted in its coat colours in the breed guide.

Real-time ageing

Horses age by the real clock: 2.5 weeks in the real world are one year in the game, whether you are playing or not. Ages are shown in years and months on each horse.

Farm days and seasons

Farm days advance automatically at most once per 24 real hours. There is no Run farm day button and no way to speed up the live game's clock. A 30-farm-day season takes about a real month. Horse ageing follows its separate real-time clock; a farm day does not add a year to a horse.

Growing up

Foals keep their foal picture until 1.5 years, when it switches to the adult mare or stallion portrait. Breeding, stud offers and semen collection unlock at 3 years.

Pregnancy clock

Pregnancy normally lasts seven real days from covering, not seven clicks or a season. A covered mare first shows Covered; ultrasound and day-four resolution determine whether she becomes In foal or returns to Not covered. After the first 24 hours away, pregnancy progress can pause for up to three additional days; ordinary horse ageing does not pause. Home and Stables show the foaling countdown.

Breeding careers

A mare with 10 or more foals carries a higher pregnancy and delivery risk; a full game year of rest clears the foal-count penalty. Stallions have a lifetime cap of 50 foals, including outside coverings. Neither rule is a once-per-season covering limit.

Retirement

Horses can move to the retirement pasture from age 25 (the pasture upgrade is required). Horses pass away by age 30.

Covering checklist

Choose a mare and stallion aged at least three with the same breed make-up. Prepare their care, check their eligibility and pedigree, build the foaling barn and move the mare into an available foaling suite yourself. Then select the pairing in Breed and cover, or use an eligible frozen dose in Vet. Covering charges a $350 vet check plus any outside stud fee; a later manual ultrasound costs another $350.

Coverings are independent of seasons: stallions can cover multiple times up to their available booking allowance and career limit. A failed covering has no penalty and the mare can try again immediately. A nursing mare can be covered again when her foal is three months old; the foal is weaned at six months.

Breeding steps: care and training

Each foal starts from its parents' average stats and then takes a small breeding step: up when both parents are well cared for and trained, down when they are neglected or untrained. The step is at most 2% of the parents' average stats per foal, so stronger parents gain more points.

Each parent's preparation counts care 60% and training 40% (its best trained skill). An average preparation of 50% leaves stats unchanged; full care and training on both parents gives +2%; no care and no training gives −2%. Siblings vary only a little around this, so steady care and training over many generations is what lifts a line.

Abilities can now reach 200. Foal details show both parents' preparation, the step and the points it added or removed for each stat. Parent genes are never rewritten.

Standout foals

About 1 in 50 foals is a standout — born with every ability about 8 points beyond what its parents promised. A standout is recorded on the foal's profile at birth.

Standouts can appear from any pairing, so an ordinary mare can still produce a legend.

Same-breed matings only

Crossbreeding is blocked. Pairing lists only show horses of the selected horse's breed, and each request is checked again before it is approved.

Pairing forecast

Each ability shows a 90% foal range; the strongest pairing for each ability is highlighted. Tap a name to pick it.

The midpoint is the average of the parents' breeding values on the foal's breed base, plus the breeding step. Mendelian variation spreads foals a little around it; the band covers 90% of foals.

Where each ability comes from

Each ability is marked as leaning to the stallion, the mare, or both, depending on which parent's breeding value is higher.

Foal comparisons

Each cell shows foal score (stallion/mare), highest totals first. A • marks abilities that differ between foals of the same pairing. Tap a foal to open its profile.

Breeds

The Breeds tab describes each breed's build, typical height and yearly upkeep. Each breed has its own pool of coat and marking genes.

The Stock Horse is a compact, muscular ranch breed in the Quarter Horse mould: explosive over a quarter mile and quick on its feet. Its strengths suit the western disciplines — barrel racing, the quarter-mile sprint and western reining — rather than long distances.

Inbreeding coefficient

The coefficient measures how closely the mare and stallion are related. Pairing horses with no shared ancestors brings it down to zero for the foal.

Penalty above 20%

Past 20%, every extra 5% of relatedness removes 5 points from each ability and about 8 points of foal health: 25% → −5 / −8 · 30% → −10 / −16 · 40% → −20 / −32 · 50% → −30 / −48.

The reduction is applied to the foal itself, not passed on: outcrossed descendants recover.

Risk bands

You set the Caution and High bands yourself; anything above 20% always counts as Penalty.

How shared ancestors add up

Each path through a shared ancestor adds ½ raised to the number of horses linking stallion, ancestor and mare, multiplied by (1 + the ancestor's own coefficient). The pedigree view shows how much of the total is found within the chosen number of generations.

Using the pedigree

Drag to pan and use the zoom controls to inspect generations. The selected horse keeps a bold outline; Find selected brings it back into view.

Real breed colours & inheritance →

Reading allele pairs

Each pair holds one allele from the sire and one from the dam; "n" is the plain allele. Coat genes are inherited and cannot be edited.

E permits black pigment; e/e gives chestnut. A restricts black to the points (bay); a/a allows a black coat. Cr dilutes colour. G greys the coat with age.

Grey stages

Grey horses are born coloured. The game illustrates steel grey from 2, dapples from 5, flea-bites from 11 and white from 16; real horses grey at different rates and do not all become flea-bitten.

Allele chart and N/A

N/A means a variant is not sampled in this game's curated breed pool, not that it is biologically impossible. Existing recorded alleles are retained and inherited; an unusual record needs lineage review. Founder weights are game settings, not measured real breed frequencies.

Real genetics and model limits

Cream and pearl are alleles of the same SLC45A2 locus; new foals inherit cream or pearl from that shared locus, never both from one parent. Incompatible older records require review. Flaxen is represented by a simulated tendency, not an established single-gene DNA test. KIT-region linkage and additional white variants are not fully modelled.

W20 enhances white spotting but is not SW1. A W20 horse does not automatically have splashed white; a horse carrying both can show stronger face, leg and belly white. Sabino-looking white, especially in Clydesdales, does not prove the SB1 mutation.

Markings, modifiers and dilutions

Tobiano (TO): Dominant; white crossing the back, usually four white legs.

Sabino-1 (SB1): Incomplete dominant; roaned belly patches and high white legs, near-white when doubled.

White spotting modifier W20 (W20): Variable white-spotting modifier; may enhance face, leg and body white, especially with other white variants. W20 is not a splashed-white mutation.

Splashed white (SW1): Broad blaze and white from the legs up, as if dipped in paint; linked to deafness.

Frame overo (O): One copy gives jagged white on the sides; two copies cause lethal white foal syndrome.

Leopard complex (LP): Mottled skin on the muzzle and round the eyes, striped hooves, white sclera and varnish roaning that grows with age (bony points stay dark); needed for appaloosa-type spotting.

Pattern-1 (PATN1): Increases white coverage with LP: leopard with one LP copy, few-spot with two; no visible effect without LP. Other pattern modifiers are not individually recorded.

Roan (Rn): Dominant; white hairs through the body with solid head and legs.

Dun (D): Dominant; lightens the body and adds a dorsal stripe and leg barring.

Silver (Z): Lightens black pigment, giving a flaxen mane and tail; no effect on chestnut.

Champagne (Ch): Dominant; gold body, pinkish freckled skin and amber eyes.

Pearl (prl): Recessive; two copies (or one with cream) give a pale, even dilution.

Flaxen tendency (simulated) (f): Game approximation: two copies lighten chestnut hair. Real flaxen inheritance is unresolved, not a validated single-gene DNA test.

Rabicano (simulated) (Rb): Game approximation: white ticking on the flanks and around the tail head; legs, head and topline stay solid. Real rabicano genetics are not a validated single-gene test.

Snowflake (simulated) (Snf): Game approximation: small white flecks scattered over the body that grow with age. Real snowflake inheritance is unresolved.

Colour names

Names combine every gene: for example a chestnut with roan is a red roan, a chestnut with two flaxen alleles is a flaxen chestnut, and a black with dun is a grullo.

Painted coats

Each portrait is painted from the horse's own genes: base colour and dilutions, roan through the body, dun stripes and leg barring, grey dapples and flea-bites by age, and tobiano, frame overo, sabino, splashed white and leopard-complex spotting. Leopard-complex horses also show mottled pink skin on the muzzle and round the eyes, white around the eye, striped hooves and a varnish roan that whitens the coat a little more each year while the hips, elbows, nose and cheekbones stay dark. The same horse always shows the same pattern.

White markings

Face white (star, snip, blaze, wide blaze) and leg white (coronet, pastern, sock, stocking) come from the white-pattern genes plus an inherited white tendency.

A foal's tendency sits close to the average of its sire's and dam's, so flashy parents tend to have flashy foals and plain parents plain ones. Each horse's genetics panel shows its tendency beside both parents'.

Daily care chart

Bars show condition after each day. The strips below show fed (red = missed), groomed, and showed (dark) or rested.

Staff tiers

Choose a staff type and Junior, Experienced or Expert level, select 1–365 real days and confirm the hire. Daily prices are the original monthly wages divided by 30, rounded to whole farm dollars. The full cost is paid upfront in farm dollars and recorded in the Ledger, with no extra show-day or winter wages. Staff work until their paid time ends, even while you are offline. Extend the same level to add days; letting staff go ends their benefits without a refund. Existing staff receive seven complimentary transition days; the separate farmhand system is retired.

Retirement

Retired horses need the retirement pasture upgrade and are cared for automatically.

Show calendar

Shows run daily with several classes per discipline, up to 25 entries each. The calendar covers the next 7 show days.

Class types include flat racing, endurance, draft pulling, ranch work, children's driving, barrel racing, the quarter-mile sprint, western reining, dressage, show jumping, eventing, harness driving and halter, plus foal in-hand classes.

"Ready" means eligible today: right age and size, current core and flu/rhino vaccines (or active maternal protection for newborn foals), condition 40+, health 60+ and not in foal.

Potential and conditioning

Each horse has a genetic potential. Its profile shows it as the lighter marker at the end of each ability bar, while the filled bar shows what the horse can do today.

A grown horse that has never trained performs at about 80% of its potential. Each training season builds conditioning — hard weeks build most — and good daily care keeps conditioning from slipping back when the horse rests a season.

Shows, rankings and sale offers judge the trained horse, not the promise. Foal in-hand classes are the exception: they judge conformation, care and health, so young horses compete on their genes.

Age rules

Foal in-hand classes are for horses 2 years and under (until their 3rd birthday). Once a horse turns 3 it moves on to ridden, driven and pulling classes, which are all for horses 3 and older. Ages follow the real-time clock, and each entry is checked again when it reaches the show.

Foal in hand

Young horses are led in hand and judged on conformation (all five stats, temperament weighted most), how well they are cared for and their health. They need no training, vaccination clearance and condition 40+. Foals born to mothers with current core and flu/rhino vaccinations inherit maternal show clearance until six months old; after that they need their own required vaccines. Foals of unvaccinated or overdue mothers are born without clearance. This is a simplified game rule, not real-world veterinary advice. There is an hourly foal class, daily Novice and Open classes, and a Sunday championship. In-hand classes cost only 1 health and add no ridden skill.

Weekly rankings and rewards

Three weekly boards close every Monday at 00:00 UTC: horses 3 and over (ridden classes, top 10 paid), foals 2 and under (foal in-hand classes, top 10 paid) and players (every class, top 3 paid). Boards rank by prize money, then wins, then placings.

Prizes in farm dollars — horses: $5,000, $3,500, $2,500, $2,000, $1,500, then $1,000 for 6th–10th. Foals: $3,000, $2,000, $1,500, $1,200, $1,000, then $500 for 6th–10th. Players: $10,000, $6,000, $3,000. Rewards are paid automatically to your farm the next time you play and appear in the Ledger as Milestone & ranking rewards.

Your dashboard

Home brings together farm funds, Hoofmarks, horses and stalls, today's needs, foaling countdowns, rankings, feed plan, staff and the Ledger. Use the tab row to open Stables, Care, Vet, Breed, Train, Shows, Market, Milestones and VIP. Barn building and expansion are in Stables.

Mastery milestones

The Milestones tab opens with Mastery: rare long-term goals that each pay 50 Hoofmarks once per account — breed a home-bred horse 5 generations deep, raise a horse to retirement age, sell 100 horses, win 10,000 classes, win $1,000,000 in prize money and foal 100 horses on the farm. The goal is checked on your saved farm when you claim, and the Hoofmarks land on your account straight away.

VIP office

VIP members find the VIP office in the VIP tab: plan, renewal or access date, the date of the next 500 monthly Hoofmarks, and Train all.

Train all gives every horse without a plan this season a balanced weekly plan in its best discipline (by aptitude). Horses in foal, too young or with a plan already are left alone.

Milestones

Milestones are one-time goals — herd size, foals born, home-bred generations, breeding a horse above its breed, show starts and wins, foal in-hand wins, prize money, vaccinations, treatments, DNA panels, farm upgrades, training and sales. They all live on the Milestones tab, grouped by area, with anything ready to claim on top. Each pays farm dollars once when you claim it; the next tier then appears. When you are signed in, each claim is recorded on your account, so restoring an older copy of your farm never pays the same milestone twice.

Rewards are booked to the Ledger under Milestone & ranking rewards and are kept apart from farm income, so season profit still shows how the farm itself is doing.

Exchanging Hoofmarks

Exchange Hoofmarks for farm dollars at 1 Hoofmark = $1,000, up to 1,000 at a time. The Hoofmarks are taken from your account and the dollars arrive in your farm funds straight away. Exchanges cannot be reversed and appear in the Ledger as Hoofmarks exchanged, outside farm income.

Plans

VIP is a paid membership, billed monthly or yearly. Buy it from Hoofmarks & VIP, the button under your farm funds. The page shows today's price for each plan. While the game is in development there's a temporary discount, and the regular price is shown crossed out.

Changing between monthly and yearly takes effect straight away. You're charged or credited only the difference for the rest of your current period.

What VIP includes

500 Hoofmarks every month: once when you join, then on each monthly anniversary. Yearly members get them month by month too, not all at once.

Train all: one button gives every horse without a plan this season a balanced weekly plan in its best discipline. Horses in foal, too young or already on a plan are left alone.

Expert staff: the top staff level (Expert) for every role can only be hired by VIP members. Already-paid Expert hires stay on until their paid end date if VIP ends; new Expert hires and extensions require active VIP.

VIP office: your VIP tab shows your plan, your renewal or access date and when your next 500 Hoofmarks arrive.

Host your own shows: in VIP → Host a show, set the name, discipline, start time (1 hour to 7 days ahead), entry fee (up to $5,000), number of horses (up to 25) and prizes for up to 10 places. The whole prize purse is taken from your farm funds when you create the show, so winners are always paid. After its scheduled run time, an automatic check runs every 15 minutes to pay prizes and return every entry fee plus any prizes nobody won, booked in the Ledger under Show hosting. This works while players are offline. You can cancel a show nobody has entered yet, and you can't enter your own show. Any player can enter. Player shows don't count toward rankings or weekly awards.

Boarding stable: host other players' horses for a daily fee. Every boarding rule, for hosts and owners, is in Boarding your horse.

Cancelling

Cancelling only stops the next renewal. You keep every VIP benefit until the end of the time you've paid for, and you keep any Hoofmarks you already have. You can turn renewal back on before then.

Good to know

Hoofmarks, farm dollars and show prizes have no cash value and can't be cashed out. 1 Hoofmark exchanges for $1,000 in farm funds.

VIP is checked on the game's servers each time you use a VIP feature, so it can't be unlocked from your device.

How boarding works

Any player can send a horse to board at a VIP member's stable. Open Market → Boarding → Board, pick a VIP stable with a free stall, open your barns and choose a horse, then select 1–60 real days. You can never book more days than your farm funds cover at that stable's daily fee.

The whole stay is paid upfront in farm dollars and appears in your Ledger under Boarding. Unused days are not refunded. While away, the horse takes no stall on your farm, which can help you make room, for example to clear the weanling pasture.

Who can't be boarded

These are hard blocks: horses living in the foaling barn (mares and nursing foals), covered or in-foal mares, sick horses and quarantined horses. A horse cleared by the vet must first move from quarantine into the main, stallion or young stock barn.

Withdraw any sale or stud offer first. Retired horses and horses already boarded can't be sent. A boarded horse can't be sold, offered, or moved between barns until it comes home.

Care

The host's stable feeds and grooms your horse every farm day, so it needs no chores from you while it's away. Hosts can tend all boarders at once with Care for all.

Training

The host sets training while your horse is boarded; you can't change its plan until it comes home. Any plan it had is cleared when it leaves. Hosts can give eligible boarders a balanced plan in their best discipline with Train all, or set an individual plan.

Showing

You still enter a boarded horse in shows yourself, and its prizes are yours. The normal show rules apply: right age and size, condition 40+, health 60+, current vaccination clearance and not in foal.

Vet care

You remain responsible for vet care: vaccines, treatments and check-ups are done from your own Vet clinic. The host doesn't provide vet care. Keep vaccines current so the horse stays cleared to show.

Breeding

Boarded mares can't be bred. Mares must be home in your foaling barn to be covered, and covered, in-foal or nursing mares can't leave for boarding.

Boarded stallions can still cover mares, including through your Stud offers.

Coming home

Bring a horse home early at any time from Stables → Boarded horses; you need a free stall in its home barn. When the paid days run out, the horse comes home automatically, even if that barn is full.

Hosting a boarding stable (VIP)

VIP members open their stable in the VIP tab: choose up to 50 stalls and a daily fee from $1 to $100 per horse (default $50), then save. Turn on Market → Boarding → Post to list it for other players; the switch unlocks once stalls and a fee are saved.

Owners pay upfront and the fees reach your farm funds as Boarding income. Changing your rate affects new bookings only; paid stays keep their price. You can't board your own horses at your own stable, and you can't shrink below your current boarders. Your VIP dashboard shows boarders, income and payout history.

Ultrasound: day three onwards

From day three after covering, open Vet → Clinic and scan the mare for $350. A day-three acknowledgment warns that an unscanned pregnancy adds 15 percentage points to birthing-complication risk. A positive result changes her to In foal and opens a painterly ultrasound with the foal's sex; a negative result shows a simple No pregnancy this time acknowledgment, without an ultrasound image.

Without a scan, day four resolves the covering automatically: a pregnant mare becomes In foal with the missed-scan risk, while an unsuccessful covering returns to Not covered. VIP farms receive an automatic day-four scan without that penalty. A failed covering never adds a penalty. A scan after the day-four deadline can still confirm pregnancy, but does not remove the missed-deadline penalty. Keep prenatal vaccinations current; missed prenatal care and the mare's high-foal-count rule are separate birth-risk modifiers, alongside baseline and pairing-related risks.

Everything in one place

The Vet tab lists your working herd with health, due vaccinations and follow-up treatments, DNA panels and pregnancy ultrasounds. Needs care shows horses with anything due in the next 3 days, health under 80 or a scan ready; other filters show all horses, mares in foal and untested horses.

Vaccinate all due and Do all due treatments handle everything due today in one go, only when your funds cover the whole batch. Records opens the horse's health timeline and show-clearance checkmark. Missing or expired core or flu/rhino vaccinations block every competition, including player-hosted shows, except foals under six months with maternal protection recorded at birth. Vaccinating a mother later does not change her foal’s birth record. Give vaccinations in Vet to restore clearance; strangles remains optional. Age, size, pregnancy, health and condition restrictions still apply.

Vet treatment

A vet treatment ($250, less with a better vet on staff) examines a horse and restores 8 health, up to 95. Health bars run from 0 to 100 with a mark at 95, the most care and treatment can restore; some foundation horses start above it. Each horse can be treated once per game day. Overdue follow-ups still cost 2 health a day until they are done.

Do all due treatments completes scheduled follow-ups first, then daily vet therapy for horses still below 95 that have not been treated today. The total covers the whole batch; nothing is treated if your funds fall short. Horses fully healed by their follow-ups are not charged extra therapy. Mares in foal are left out of the batch; treat them individually in their own clinic card.

Frozen semen

The Vet area has three parts: Clinic, Quarantine and Frozen semen. The Frozen semen lab is where you buy doses from outside stallions, collect and freeze your own stallion's semen (once a season), sell doses, and use a dose on a mare of the same breed ($350 pregnancy scan; the dose is used even if she does not take).

Frozen semen does not expire. Each lot is kept in a named storage location; you can filter lots by location. Destroying a lot needs a confirmation and cannot be undone.

Upgrades

Buy buttons enable once your balance reaches the quoted price, and the final bill never exceeds the quote.

Ledger

Every payment and sale is booked in the Ledger, so the balance always matches the entries. Administrator gifts, milestone and ranking rewards and Hoofmarks exchanges are listed but kept out of farm net.

Market prices

Sale and stud-covering prices are limited by each horse's abilities, health and coat rarity. Each horse keeps a history of offers and completed sales.

Market tabs

Market has Adopt, Buy, Sell, Stud, Boarding and History. Stud opens Book and Offer; Boarding opens Post and Board. Buy lists other players' available horses before fictional-farm offers. History keeps your horse offers and completed sales.

Stud → Offer: post your stallion

Open Market → Stud → Offer, select your eligible stallion, set a covering fee within his price limits and choose 1–50 coverings other players may book (default 5). Save the offer to make it available in Book. The listing remains available until its owner-set allowance is booked or you withdraw it; it is not reset by a season or daily clock. Reposting creates a new allowance. A horse has one market offer at a time, so posting for sale replaces its stud offer and vice versa.

Other players pay in farm dollars when they book. The stallion stays on your farm, and the fee reaches your farm credits and Ledger. His lifetime 50-foal cap also applies to outside coverings.

Stud → Book: use another player's stallion

Open Market → Stud → Book, select another player's available stallion, choose a same-breed eligible mare already in your foaling barn from his card and press Book covering. Foundation stallion bookings instead continue to Breed with the sire selected. You cannot book your own posted stallion; breed your own horses directly in Breed.

A booking is immediate and does not wait for the stallion owner's approval. It uses one available covering and charges the posted fee plus the $350 covering vet check even if conception fails. A later manual pregnancy ultrasound is a separate $350 charge. The sire remains recorded in the foal's pedigree without becoming one of your owned horses.

Buying and selling with players

Horses you list in Market → Sell appear to other players in Market → Buy. The first player to buy pays your asking price, which is added to your farm funds, and the horse moves to their farm with its vaccination records and up to five recorded ancestor generations, plus pregnancy-sire records. Its current training plan is cleared and arrival condition is set to 75. Withdraw the listing if you no longer want to sell; immediate fictional-farm sales are a separate option and do not accept pregnant mares.

In-foal mares can be sold: the card shows the sire and the ultrasound result, or ➕🚫=❓ when she has not been scanned. The buyer needs a free foaling stall and she arrives straight in the foaling barn. Nursing mares and foals can be sold once the foal is weaned.

Sick horses can’t be sold, boarded or moved anywhere except quarantine. A horse that falls ill while listed is withdrawn from sale at once. Once the vet clears it, move it out of quarantine into the main, stallion or young stock barn before selling or boarding.

Foundation stud coverings

The Breed area's Foundation stud coverings menu lists the outside stallions standing at stud, one for every breed. Pick one from the menu below the stallion and mare menus to set him as the sire; the covering fee is paid when the mare is covered. Their frozen semen is sold in the Vet area.

Your account

Open the menu at the top of the farm for Account, Settings, the Guide and Log out. Account holds your player name and avatar and lets you change your password. Farm-name and stable-sign choices are in Settings.

Saved farms

Your farm belongs to your signed-in account. The server keeps the authoritative horses, funds and progress; this device keeps a display cache. Signing out or switching accounts clears the farm on screen so accounts never mix. An old device copy cannot overwrite newer account progress.

Settings

Change your farm name and choose its stable-sign background, font and colour; these choices are saved to your account. Daylight or Evening colours (or match your phone), text size, reduced motion and horse-height units are display preferences kept on this device.

Administrators

Administrators sign in like every player. Once the account's administrator role is confirmed, the extra administrator pages appear in the menu.

Farms of the Valley directory

Farms of the Valley is the public directory of every farm whose owner has chosen to share it. Open it from the menu → Player farms, or with the button below.

Search by farm or horse name, or filter to Standing studs (farms with stallions offered for coverings) or Award winners (farms with ribbons and trophies on show). Tap a farm card to open its page; the stud list at the bottom lets you jump straight to a stallion's farm.

Visiting a farm page

A farm page shows only what its owner picked: their bio, featured horses with portraits, stallions at stud with fees, and ribbons. From a listed stallion you can go to Market → Stud → Book to book a covering, following the normal booking rules.

Your farm page

Open the menu → Player farms → My farm page to build a public page for your farm. Write an About the farm bio, pick favourite horses to feature, show up to two stallions at stud with their fees, and choose whether your trophies and ribbons appear.

Style it with a layout (Horse gallery, Farm journal or Ribbon showcase), a font, a name colour and a painted page scene. The preview beside the editor shows exactly what visitors will see.

Your page stays private until you turn on Player page visible and save. Then it appears in Farms of the Valley.

Who can see my farm page?

Nobody, until you turn on Player page visible and save. Once shared, anyone visiting Farms of the Valley can see it, including people who are not signed in.

What stays private?

Your funds, Hoofmarks, Ledger, account email, unselected horses, staff, health records and the rest of your farm are never shown. Visitors see only the bio, horses, stallions and ribbons you chose.

Can I stop sharing?

Yes. Turn off Player page visible and save; your page leaves the directory straight away. Your choices are kept, so you can share it again later.

What happens if I sell a featured horse?

Only horses you currently own appear, so a horse you sell simply drops off your page.

Can visitors book my stallions without me?

Only stallions you have offered in Market → Stud → Offer can be booked, at your fee and up to your covering allowance. Showing a stallion on your page does not create an offer by itself.

How do I change the style?

In My farm page, pick a layout, font, name colour and page scene; the live preview updates as you choose. Save to apply. Your stable-sign in Settings is separate and isn't changed.

Player forums

Open Forums from the menu to talk breeding, genetics, shows, trading and farm care with other players. Pick a forum, read the threads, start your own or reply. Pinned threads hold news from the administrators; locked threads can be read but not answered.

You can fix your own post for 15 minutes after posting with Edit. The edited post is checked again before others see it, and posts marked edited show it. Posts that have been reported or reviewed by an administrator can no longer be edited.

How posts are checked

AI checks every new thread and reply before other players see it. Normal game talk appears straight away. Posts that need a second look wait for an administrator, and posts that break the rules — insults, hate, spam, scams, cheats, or real-money trading of Hoofmarks, horses or accounts — are not posted, with a note telling you what to change.

Emails, phone numbers and card numbers are never posted. If a published post breaks the rules, use the flag on it to report it; three reports hold it for an administrator.

Reporting a bug

Choose Report a bug from the menu, pick the part of the game, give a short title and say what happened (and how to make it happen again, if you can). AI sorts each report by area and urgency and checks whether it's already known. You can file up to 5 reports an hour.

The bug board

The bug board lists known problems so you can see what's being worked on. Add a "me too" to a problem you've also hit — the most-reported problems rise up the list. Reports with personal details or cheat instructions stay private between you and the administrators. My reports shows the status of each of your reports and any reply from the team. When a report turns out to be a known problem, the team merges it into the original: it shows as Duplicate, and you and everyone who said "me too" count towards the original instead.

Ask the stable guide

Choose Ask the stable guide from the menu to ask how anything in the game works. Its answers come from this Guide; it can't see your farm or act for you, and the conversation isn't saved. AI features have fair-use limits per hour and per day.

Barns

Foaling suite
One foaling-barn stall housing a mare and her nursing foal together. Move the mare there before breeding.
Weanling pasture
The 16-foal overflow area unlocked with the foaling barn. Automatic arrivals only; foals must leave before training, showing or further farm purchases and coverings.

Breeding and pairing

Breeding value
The part of an ability a horse passes on to its foals, separate from training or condition.
Mendelian variation
Random differences between full siblings, because each foal gets a different half of each parent's genes.
Breeding step
The small rise or fall (up to ±2%) a foal's stats take from its parents' average, set by the parents' care and training.

Inbreeding and pedigree

Inbreeding coefficient
The chance that a foal's two alleles for a gene are copies from the same ancestor. Shown as a percentage.
Outcross
A mating between horses with no shared ancestors.
Risk band
Your chosen levels (Caution, High) for flagging how related a pairing is. Above 20% is always Penalty.

Coat colour and markings

Allele
One version of a gene. Every horse has two for each gene, one from each parent.
Dilution
A gene that lightens the base colour, such as cream, dun or champagne.
Points
The mane, tail and lower legs, which are often a different colour from the body.

Care, health and staff

Condition
Day-to-day fitness from feeding, grooming and rest. Shows need 40 or more.
Staff tier
A staff member's experience level. Higher tiers cost more and work better.

Training and shows

In hand
Shown on a lead rope rather than ridden; foal classes are judged this way.

Boarding your horse

Boarding
Sending your horse to stay at a VIP member's stable for 1–60 paid days. The host feeds, grooms and trains it; you show it and do its vet care.
Boarder
A horse staying at another player's VIP boarding stable. It takes no stall on its owner's farm.
Host stable
The VIP member's boarding stable caring for boarders, paid a daily fee upfront by the owner.

Vet clinic and frozen semen

Covered
A mare has been bred but her pregnancy has not yet been confirmed. A scan is available from day three.
In foal
Pregnancy confirmed by ultrasound or day-four resolution. An unscanned pregnancy does not reveal the foal's sex.
Ultrasound
The Vet clinic pregnancy scan from day three, costing $350. A positive result reveals filly or colt; a negative result confirms no pregnancy.

Farm and market

Instant buyout
Buying another player's listed horse immediately at its asking price, rather than bidding or waiting for seller approval.
Covering allowance
The number of bookings a stallion owner makes available on a Stud Offer. Each confirmed booking uses one; the allowance is independent of seasons.
Stud covering
Paying to breed a mare to another farm's stallion.

Account and settings

Farm page
Your optional public farm showcase: a bio, chosen horses, stallions at stud and ribbons, listed in Farms of the Valley once shared.
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